Bg3 can you have multiple spiritual weapons. You can NOT use your action to make an attack with a spiritual weapon. Bg3 can you have multiple spiritual weapons

 
 You can NOT use your action to make an attack with a spiritual weaponBg3 can you have multiple spiritual weapons You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell

Spells that conjure harmful creatures or objects (like Flaming Sphere or Spiritual Weapon) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. It makes spiritual weapon kind of useless. I am very confused how I'm supposed to hit the wall with. No such limit exist as far as I can find. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. Sleep spell is the perfect non-lethal option at low levels. Usually when building low level encounters, before players have access to things like extra attack, Spiritual Weapon, Haste, Fireball, extra cantrip damage, etc, you'll put them up against either 1 or 2 dangerous creatures that can multi-attack OR a lot of small fry that will just try to overwhelm them with numbers. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. I may have to add it to my list and see if it is just bugged or not. ; Pact weapons use the wielder's Spellcasting Ability. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. So I'd assume you can only use Cha for one weapon. Necessary . 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. It's a must-take for melee combat clerics. It should have infinite downwards movement while flying, with only upwards and sideways counting. On average you’re probably attacking 3-4 times with SW per combat. Originally posted by Indure: It has been changed to have a health and be targetable. Classes. r/BaldursGate3. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. It such bad movement range that it can't ever catch up to any enemies if they have a. He's immune to *all* damage types unless he's been Superheated by lava. It. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Ctrl+2: darken the screen. Orphic Hammer. For unique magical gear to be magical. The process of obtaining it starts when you speak to Akabi at the Circus of the Last Days. 11. That sounds like Spiritual Weapon to me. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. 10 turnsSummon a floating, spectral Spear that attacks your enemies alongside you. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. In BG3 you can also use healing potions as a BA (which I think is great). Specifically this guide instructs you on how to create the Nightsong armor. It's mostly just for if you decide to go crazy in town but dont want to actually kill anybody. Healing midcombat is the most useless thing you can do in DnD 5e and of course in BG3. ← All Evocation Spells In Baldur’s Gate 3. . You can only use a bonus action. Stockhold's weapon is mentioned on his gravestone near the monastery. Dex bonus is likely around 3, meaning you can get around 20 AC for a Dex class. Round 1: Spirit Guardians, free bonus action for non-spell use. This gives the divine favor when rage charges are done and spiritual weapon spells. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. So im guessing the dagger would be needed for that. Another limit can be the. ago. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Previously we could equip new weapons with reckless abandon, but now you need to take care! We can still switch between melee and ranged weaponry free of charge though. The weapons also have around 15 HP each, making them fairly strong. However, on top of traditional potions and weapon coatings. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. It can be summoned at range, meaning you can plop it down right on the enemy backline, making any close-by archer or mage threatened and have disadvantage on ranged attacks. BG3 Sanctuary Information. Re: Thrown Weapons and Extra Attack. Sussur Dagger recipe – Dagger x1, Sussur Bark x1. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. Weapons can have various special properties: Property. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Gather your party and venture forth! As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Clerics get some pretty strong summons, but only later on. Then cast 'Withering' spell on the Solar lance to remove grass from it. Prepared Spells: You can prepare three spells before starting the new adventure. A one handed weapon doesn’t necessarily mean it can be dual wield. Turn your weapon into a Sacred Weapon. You can also take some other Action during your turn on round 1, beyond using your bonus action to cast spiritual weapon. Besides that, the spell is also commonly found in scroll form. Yes! In Baldur’s Gate 3, you have the freedom to respec not only your chosen protagonist’s class but also that of your playable companions and pre-authored Origin characters. You are also able to cast a second. Legendary Simple Melee Weapon. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. LeviticusDivine • 3 mo. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Cantrips are an excellent source of utility and a fantastic way to solve common issues that adventuring entails: Fire Bolt is great to light up the candles on the chandelier to light up the room and avoid fighting in the dark at a disadvantage. There are numerous traps in Baldur’s Gate 3. " - So even with all the additional attacks you have I'm BG3 using bonus actions, there is still a chance GWF DOES MORE damage - haha!Baldur’s Gate 3 pulls quite a few rules from Dungeons & Dragons 5E, with one of the most complex rules being multiclassing —the ability to pull attributes of multiple classes together to make. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. Yes. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. It can even serve for other martial classes running Hill Giant gloves, then placing those points into Dex to get this. Seed's weapon is seen on stained glass. The spiritual weapon uses and contributes to your multiple attack penalty. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). 7 mph. Weapon Enchantment: +1. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. It makes spiritual weapon kind of useless. Paralyzing Ray is a spell that, well. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Gather your party and venture forth! 1. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. This list will focus on weapons and armor that are the most useful in more general terms. Classes that can gain Weapon Bond. Duration: 10 turns. You can attack as normal. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. The other of course is feats but every class gets those. Spiritual Weapon also lets you contribute to the team's damage output when you aren't using your Bonus Action to cast healing spells. That means you need to use it only in the most dire of all situations, as the divine entities and powers that be won’t give you infinite favors. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Creatures. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. " So Spiritual Weapon is in Larian's version of BG3 just not ours. Get the bark, then go back to the underground forge that was in the blighted village. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. 25K Online. This guide originated from my YouTube video,. Finesse. you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. It's too high a slot for something that requires an attack role every round and can easily be lost. Spiritual Weapon is a Level 2 Evocation Spell. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Each time it is sustained it sets the expiration time of the spell to the end of the next round. Or to explode Oil/Liquor barrells in combat. In every round after you cast the spell, for its duration, you can use your bonus action to move the spiritual weapon up to 20 feet and attack a creature within 5 feet of the spiritual weapon. It has a higher chance of hitting, and emits a bright light. You can use your action once to attack, then activate War. Only one Spiritual Weapon may be summoned at any time. BG3 is the third main game in the Baldur's Gate series. 3. It's just summons in general. Enchantment (+1, +2, +3) This weapon is magically enchanted. Duration: 10 turns. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. So most likely the only limit is how many times you can cast them with your spell slots. 144. 5e Core. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. Upon leveling up, players can open the Level-Up menu and select Add Class on the upper-right-hand corner of the Level-Up screen. To make it worth spending an action — you need to cast it before the battle as preparation. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Trident. 4. 1. (right) Subscribe to Premium to Remove Ads. Baldur’s Gate 3 is an interesting game with several classes that players can use to crack the game in two. Adamantine Mace. While the damage isn't high, it's at least Force type, so usually irresistible. BG3 is the third main game in the Baldur's Gate series. You can gain them from classes, backgrounds, feats, and (in rare circumstances) races. You can be a strength-based wielder of shortswords all day if you really want to be. Monk weapon vs unarmed. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Round 2: Weapon attack, dodge, or cantrip. It also has some support utility for applying pressure on enemies. But opting out of some of these cookies may have an effect on your browsing experience. . Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. You can buy it from him and trade other items of equal value like weapons and knick-knacks. ago Incredibly easy to exploit. This is amazing because you can use bonus action AND it doesn’t cost concentration. That way, you don't need to keep on finding your weapons on your inventory every time Weapon Spells ⚙️ "weaponSpells" - Removes weapon abilities (like Cleave, Smash and Pin Down) from all weapons Classes Barbarian - Level 2: Reckless Attack - Both the Interrupt and the Spell can only be used on the first attack of the turn -. 1. However, they can be quite useful if you are disarming a trap. Additionally, there are a few other magical weapons that have the Thrown property by default. , Extra Attack shouldn't give you a full extra action). And Spiritual Weapon. Really hoping it will be added before release. Each is tied to their respective Ability Score, meaning you'll get bonuses from both your Ability Modifier and Proficiency when making rolls with a. 6 million earned for the devs after Steam 30% cut. Any build you enjoy that is a must try?There are 2 bind weapon abilities you have, one summons a new weapon and one binds the weapon you are holding, you need to click the one that binds the current weapon. However, the real prize is heavy armor. Starting once the player has unlocked a level two spell slot, the player can now summon. Suspension of Snake Venom, Any Vitriol. Selune's Spear of Night. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Place the Blood of Lathander on an altar. Elemental, 4. Baldur's Gate 3. 5e, the rule is. Or, in other terms, your plot armor card can only be played once. The. - Specially nasty for Tempest Clerics. You can NOT use your action to make an attack with a spiritual weapon. Though of course it will help you to make any kind of Weapon and Armour mod. Spears are Versatile Martial Weapons in BG3 that can be one-handed or two-handed, dealing 1-6 Damage when one-handed and 1-8 damage when two-handed, the exception being the Pitchfork that can only be Two-Handed and deals 1-6 damage instead. BG3 Only Lets A Character Use Divine Intervention Once. Cat's Grace: Gain Advantage on Dexterity Checks, and half damage from falling. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. Owned by Anders, who you meet as part of. Act 3 [edit source] Sethan allows you to summon a Spiritual Weapon. Contents. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Great Weapon Master is quite funny, though. Covert_Pudding. Here, select the item you want to store in the game. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. ago. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. • 1 min. Reload your save res your army of skeletons (I run with 7 total) and they will have the bows. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. e. Telekinetic is probably worth taking regardless, and it can combine with not only your spirit guardians but with other party members abilities and environmental effects, but in terms of consistent bonus action usage, I guess Spiritual Weapon will aways be on and you can still concentrate on spirit guardians while using it. 1. playing BG3 made me realise why clerics are expected to be using weapons. Spiritual weapon can't jump, so feels clunky. The bug ~. This weapon gives you double strength modifier damage, comes equipped with a +2 weapon, and allows you to use a special ability. Inner Peace, Outer Rage: Barbarian 8/Monk 4. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. +3 weapons is a category for collecting weapons with an enchantment level of 3. • 3 mo. wiki. Even if you had two bonus actions, you can't do this otherwise RAW. • 3 yr. There are no weapons in the game that have the „heavy“ property. Summons a floating weapon that can attack enemies. BG3 is the third main game in the Baldur's Gate series. However, the light cleric gets access to flaming sphere as a domain spell, which is a similar bonus action damaging effect. Spiritual Weapon. I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent. Instant/quick short rests, and only two short rests per long rest. 5m: Two-Handed. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. So im guessing the dagger would be needed for that. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. ResolveLeather. ago. This is Aming4Gaming, and today we're aiming for advanced gaming!. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Enhance Ability lets you choose between 6 possible effects, each lasting until Long Rest: Bear's Endurance: Gain Advantage on Constitution Checks, and 7 temporary hit points. Hellflame Cleave: Spew hellish flames and strike your foes. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Divine Intervention is one of the most powerful and effective spells in Baldur’s Gate 3. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Round 3: Spell, weapon attack, dodge, or cantrip. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your baseIf you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. The Shouting Fencer: Barbarian 7/Rogue 5. This means that the mace is doing the same average. Compare that to other spells that normally scale 1 dice per level and you can see why they dropped it down. The best ring, in our opinion, is the Burnished Ring. . When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. So now, I wonder whether preparing spiritual weapon is even worthwhile. To dual wield a weapon, both weapons must have the “light” property, such as 2 daggers or short swords. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Spiritual weapon is confirmed to NOT be in EA. Second attack is worded as “when you take the attack action”, not “you have two attack actions”. Adamantine Mace. Once unlocked, it can be used to summon a God and gain some extremely beneficial blessings. Here's the placement of the items for those interested as well: Proper walkthrough: Stained glass floor points dawnmasters direction matches the altars. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Here are the types of spells in Baldur’s Gate 3. Holy Wrath: Barbarian 6/Cleric 6. From there, you’ll be able to chose a new Class and finalize the process. BG3 is the third main game in the Baldur's Gate series. The best Cleric multiclass options in BG3. Does choosing a specific Spiritual Weapon matter? General Questions - [NO SPOILERS] Of the 6 weapons that can be chosen, are they any different other than appearance? 4. Once you have the haste spell, there will be particular. That's not even counting the fighting style bonuses. In my opinion clerics are behind other casters in the current state. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. (left), You'll land right next to the chest containing the Infernal Iron, simply jump up to the ledge, and pick the lock. Click on any of the links above to learn how to get each of the legendary weapons during your playthrough. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. 2. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. Only one Spiritual Weapon may be summoned at any time. All the information about the Spiritual Weapon: Spear spell in Baldur's Gate 3 (BG3). Passives. Doing so does not extend the duration of the spell any more than sustaining it once does. The forge can bug out. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. . Get the bark, then go back to the underground forge that was in the blighted village. This guide originated from my YouTube video,. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. I only see one option in the action menu, and it's the summon. Share! Enhance Ability is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). 173. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Description. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Thanks! That’s what I figured, honestly. 65 = 6. fathertime25 • 3 yr. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. " The spiritual weapon nerf broke my heart. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. Spiritual Weapon. Spiritual weapon is a spell that only does exactly what it says it does. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). Adamantine weapons can already bypass damage reduction, and once you bond a weapon, it becomes Magical. On any round that the weapon switches targets, it gets one attack. Jekko Jul 21 @ 9:20am. Allows you to cast Planar Ally: Cambion once per Long Rest. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. You can choose between several different weapons, and each. Description. Yes they get uncanny dodge and evasion in between those levels, but getting expertise is also one of the few ways they can make different rogues feel unique from each other. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. For most clerics spiritual weapon is a must-pick spell, absolutely fantastic for giving you a great bonus action use. 14. Activate the forge again now that it's blue, insert a mundane item. Arani Jul 11 @ 9:32am. You combine that with an occasional burst heal and range damage ability. If you respec your cleric, the Devotee's Mace does not go away. The Divine Strike vs. If you spend a move action directing it to attack a target, it will continue attacking. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Companions in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party and usually aid the player during combat and exploration. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. Holy Wrath: Barbarian 6/Cleric 6. Fear is really good if you can catch at least three in the cone. Very Rare. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. Contents. Gather your party and venture forth!. The strongest build for Shadowheart is a Life Domain Cleric Build. Martial Weapons, on the other hand, are more specialized weapons that require additional training to be able to use efficiently. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Enhance Abilities Possible Effects. Login Register Spells. Select it and your item will be stored in the Traveller’s Chest in Baldur’s Gate 3. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. Description . Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. It's just treated as a niche feature that barely exists. Each time it is sustained it sets the expiration time of the spell to the end of the next round. If you take that dual wield feat, you can dual wield those versatile weapons in one hand in both at the same time. Longswords are versatile, meaning you don’t need to carry multiple weapons to change your setup. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. You can choose between several different weapons, and each has a different Weapon Action. Maybe I calculated wrong but it’s more reasonable than the Tiktok video. It can be found throughout the game in various. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. New School of Necromancy footage from Larian's TikTok. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. - Spiritual weapon is the obvious one missing from the cleric list. From there, players will see the Class list where multiclassing becomes possible at the cost of a level-up. Electric Blood. Equipping a new weapon from your inventory in combat now costs an action. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset.